Recently i've been working on a game as a narrative designer, which is incredibly fun. It's an uni project, so the pressure isn't that high, but since we're working on it as a team, i really want to do it well. Unfortunately for me the game has a lot of dialogue to write. Dialogue is... let's say not my strong suit.

So some research was needed.

Here are some of the things i learned while researching and working on the game dialogue:

1. Pacing dialogue

You can pace the dialogue in a visual novel esque game, solely with dialogue, by breaking it up into multiple chunks. Each textbox appears for approximately the same time, so by varying the amount of text in the textbox the pace appears faster or slower. (1)

Sources

(1) https://www.multic.com/guides/how-to-write-visual-novel/

None so far